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• Hybrid micropolygon and ray tracing renderer optimized for large displacements and very large landscapes. • Flexible global illumination system for accurate lighting at any scale, from close-up, to distant, to planetary scale. • Render entire planets, sweeping vistas, tiny rock gardens, or anything in between. • Photorealistic atmosphere and sunlight. • Volumetric clouds or fast “2.5D” clouds. • Multiple scattering in volumetrics, full light interaction between volumetrics and surfaces. • High dynamic range output; generate photorealistic environment maps and IBL sources.
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Billions of virtual polygons are handled with ease. • Node graph editor for ultimate control over shaders and textures.