Summer Days Game

Summer Days Game 4,7/5 6639votes
Sex And Nudity In Video Games

•: November 25, 2015 ( Shiny Days) Light novel Written by Okada Ryuna Illustrated by Junji Goto Published by Harvest Publishing Demographic Male Imprint Harvest Novels Published December 1, 2006 Volumes 1 Summer Days ( サマーデイズ, Samā Deizu) is an erotic developed by, released on June 23, 2006 for and later ported as a and for the (PSP). Manual And Automatic Fire Alarm Systems: Software Free Download. It is the second installation of School Days line of series, succeeding the and preceding.

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Unlike the previous titles, that exist in the same continuity however, Summer Days is a of the original story retold from the perspective of Setsuna Kiyoura, a high school student out for summer vacation who finds herself attracted to Makoto Itou, a classmate and fellow patron of a restaurant she eventually comes to work. The game retains the -like presentation familiar to the franchise, requiring little interaction from users, engaging players through a nonlinear plot they are given opportunities to change, and concluding with an ending specific to the choices made during play. 0verflow announced work on Summer Days in October 2005 and marketed it through a promotional campaign consisting of public screenings, sale of merchandise, and a celebratory event on the day of release. In spite of the game's positive performance during this time however, Summer Days was almost universally panned for its heavily bugged state that prompted a disorganized release of large, frustrating patches and an eventual recall. On August 26, 2011, 0verflow announced that the sale of Summer Days was being discontinued and that work on Shiny Days ( シャイニーデイズ, Shaini Deizu), a modern remake, was underway.

The remake was released on April 27, 2012. Though not as generous as its prequel, Summer Days made transitions into other media following the game's release. A of the series was published, as was two of character illustrations and a. The game's soundtrack was also released. Contents • • • • • • • • • • • • • • Gameplay [ ] As a visual novel, Summer Days contains extremely minimal gameplay.

The game's core onscreen presentation is composed of scenes that are viewed from a mostly third-person perspective. At predetermined intervals, the game brakes, and players are presented with one to two responses or actions relevant to the scene in progress to make, or not make, on behalf of characters. Anthony Robbins Time Management Pdf. Each selection branches the game's progress up that point in an alternate direction, while also causing the player's love toward a character to blossom, plateau, or diminish, thus providing for a nonlinear storytelling experience. As with its being an erotic title, relationships between characters may expectedly become sexual; scenes of this kind depict,,,,, (both female and male) or combination of the five, and censors over genitals.

Each route the game takes does invariably conclude at some point with an ending specific to it, thus, players who wish to watch additional endings, and notably aforementioned sex scenes, will have to play through the game more than once. Example of a conversation in Summer Days. Here, Otome is talking to Makoto. Much like the other games in the franchise, Summer Days is unusual in that instead of traditionally static characters with subtitled dialogue, it incorporates motion and voice, making it reminiscent of an animated series. Cinamatics naturally play on their own, and players are afforded the ability to pause, fast-forward, and even skip those they've seen before; sex scenes, additionally, become unlockable from the main menu as they are reached in the game. Progress can be saved at any time and loaded from either the main menu or during play. Limited edition copies of Summer Days were also bundled with the standalone mini-game Ahoge Battle ( アホ毛 バトル, Ahoge Batoru), a whimsical take on School Days ending 'The Bloody Conclusion'.